The Finished Game- One Incarnation
This game has had several incarnations, the first was used a few times on Scout night
hikes/ challenges with questions based around music. The equipment consists of a
game board, approximately 1m x 1m, with a return edge around three sides, and a
length of guttering fixed along the bottom with a bucket to drain to. Through
this board poked 16 pieces of copper tube, joined together behind with garden
hose. The assembly was fixed onto A-frame legs made from Unistrut channel and
the board painted bright yellow. The game was built on a very tight
budget, mostly from salvaged parts. Timber was chipboard from an old bed out of
a skip, gutter and paint from the Scout group stores, Unistrut out of a skip,
copper pipe and garden hose from a plumbers scrap pile. To supply the
game, we had a plastic brewing barrel (25l) filled with watery gunge and hauled
up a convenient tree using a rope and pulley. This was connected by a hose to
the game, and a washing machine valve used to turn the supply on and
off. To play the game, every copper pipe had a date next to it, and a
matrix of dated music questions were created. The game starts on turning on the
flow- it would issue from a pipe, and a question asked relating to the date on
that pipe. The answer would be another date, which the players would then plumb
the two dates together with some clear hose (the only significant outlay). This
being plumbed behind the panel would result in the flow issuing from another
hole in the board and the next question answered. If all the questions are
answered correctly, the flow path is completed and all positions used up. If
wrong, the sequence isn’t completed. Scores are allocated on the number of
correct connections made in a certain time period, with a finishing
bonus. The second incarnation was made for “Space Station Gasus” at
Scoutabout 2002, a starship themed activity. For this, a bit more budget was
available, and we were aiming to get the participants wetter as this was a
day-time summer activity rather than a night-time winter one.The game was
run in a similar way, but there were a number of changes to the
hardware. The game was built over 1.2m x 2.4m tank to catch water,
constructed from OSB, and lined with plastic sheeting. The game itself had now
split into two boards, one with four outlets, and the other 12, fixed on either
side of a steel-deck bridge across the tank, and supported by Dexion. The boards
were now fitted with garden hose quick connectors, and the hoses for the game
also fitted with them, to make the game quicker. Above the game area was
fitted a shower head, along with a orange strobe beacon. Water supply came from
a submersible pump in the tank. The game was played in a similar way to the
first incarnation, but with the aim to complete 4 circuits connecting the panel
with the 4 outlets to appropriate inlets on the 12 way panel. Behind the 12 way
system, a manifold with one way valves was fitted so that any completely
incorrect answer would feed the water into the manifold and up into the shower
head, drenching the players. A right answer is plumbed back to the 4 way
panel. When the final correct connection is made, a pressure switch
(salvaged from a washing machine) was used to trigger the warning
beacon. The system worked well, although required a lot of setting up. I
have thought a ‘spaceship engine’ game based on this would be a great idea, but
haven’t got round to building one yet. This could be made to be virtually
standalone, and could incorporate lighting and sound effects.